State of AI 2026 Report Is Live!

Blog

AI Insights · Timothy · October 2023

Top 5 Mech Games on Android in Oceania for Q3 2023

Discover the performance trends of the top 5 Mech games on Android in Oceania during Q3 2023, including downloads, revenue, and active users.

Top 5 Mech Games on Android in Oceania for Q3 2023

In the third quarter of 2023, the top 5 Mech games on the Android platform in Oceania showcased varied performance trends in terms of downloads, revenue, and active users. Here’s an overview of how each game fared:

Mechangelion - Robot Fighting saw a notable increase in weekly revenue, starting from $58 at the end of June and peaking at $170 in early September, before settling at around $122 by the end of the quarter. Weekly downloads experienced a surge in mid-July, reaching 3.7K, followed by a decline to 1.1K in early September, and then a slight recovery to 2.1K by the end of September. The game’s weekly active users also showed an upward trend initially, peaking at 8.7K in mid-August, before dropping to 5.5K in early September and then climbing back to approximately 7K by the end of the quarter.

War Robots Multiplayer Battles maintained a strong revenue stream throughout the quarter, starting at around $17K and peaking at $20.7K in early August, before a gradual decline to $14.2K by the end of September. Weekly downloads fluctuated, with a high of 2.3K in mid-July and a low of 1K in early August, ending the quarter at roughly 1.4K. Active users peaked at 10.3K in mid-July and saw a decrease to around 7.7K by mid-September, with a slight recovery to 8.4K towards the end of the quarter.

Tear Them All: Robot fighting had a modest start in terms of revenue, with minor earnings of up to $7 in mid-August. Weekly downloads saw a gradual increase, from 901 at the end of June to a peak of 1.5K in late July, stabilizing at around 1.2K by the end of the quarter. Active users followed a similar trend, growing from 2.2K in late June to 3.7K by the end of September.

Mech Arena - Shooting Game experienced fluctuations in revenue, starting at $7.8K at the end of June, dipping to $4.9K in early August, and then rising back to $6.7K by the end of September. Downloads were relatively low, peaking at 1.5K in late August, and ending the quarter at 1.2K. Active users showed a peak of 9K in early July, with a low of 7.3K in early September, and stabilizing around 8.5K towards the end of the quarter.

Wing Fighter demonstrated a significant revenue increase, starting at $1.2K in late June and peaking at $5.1K in late July, before ending the quarter at approximately $3.8K. Downloads saw an initial high of 2.3K in early July, followed by a decline to around 300 by the end of the quarter. Active users also showed an upward trend initially, peaking at 3.5K in mid-July, and then a gradual decline to 1.7K by the end of September.

These insights are derived from data provided by Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


Sensor Tower's platform is an enterprise-level offering. Interested in learning more?


Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2023